Thursday, October 31, 2013

VVVVVV (Letter V six times) review

Final thoughts and Verdict:

VVVVVV is a fun little indie game that I enjoyed. It has good gameplay, fun cartoony 8-bit graphics, fantastic music, and a overall retro feel. I think my only grip I have with this game is how short it is, you can beat it in under 5 hours. That being said, I'm giving VVVVVV seven out of ten stars. It is a "Good game." If it had more content it might push it up to eight. This game only costs five dollars, so it is definitely worth buying.

Happy space faring!





















Oh okay! I'll will actually finish the review. But what more do you need?


The Story:

So we start out on this space ship, with these stick figure guys. And before anything else can happen, something goes wrong with the ship, and everybody teleports off.


But when Captain Viridian materializes he discovers that he and his crew have been separated. And to make matters worse the dimension they are in is unstable, and has messed up the ship. So as Captain you must find your missing crew members, and escape this dimension.

It's pretty straight forward. The plot isn't what you will be playing the game for, although you will get more details from computer terminals left behind by the people you used to inhabit this dimension, and the order in which you save crew members, but I'll get into that later.

Gameplay:

On the surface VVVVVV appears to be just like any other platformer, but that's thrown through a loop once you discover the main gameplay mechanic. Captain Viridian can't jump, instead he processes the unique ability to flip his gravity, making him fall upwards.


This is a pretty cool mechanic, but it can get frustrating when you come across one of the games many collectables, only to find that if you could jump it would save you time.
Dang it.

Most of the game takes place in a large over-world that leads to the games various "dungeons" that will lead to rescuing a crew member.

As I mentioned before there are many collectable orbs littered through out the many that can be easy to locate, but a pain to collect.

As for the dungeons, there are many spikes, and other obstacles, that want to wreck you. Luckily there are check points every ten feet or so, so that you can get right back into the action after you bite the dust. Every dungeon throws something new into the mix, from lines that make you bounce, to a dungeon that keeps scrolling upward. It is nice to see a game that can add one tweak to the gameplay, that helps keep it fresh.



Most of the game is based around timing, so if you are bad at this in games, you are probably going to dislike this game.



Music and Presentation:

The game looks like an old game from the Atari era, and gets the job done. It is a little simplistic, but that is where some of its charm lies. As for the music, I love it, it's generally really good. It can get annoying once some of the tracks loop of the hundredth time, but other than that it is good.



I now refer you back to the beginning, where I gave the game a score.

Happy Halloween btw.

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